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3D Graphics

Performance Tips

The main performance feature of Eyeshot is the Minimum Frame Rate. It basically skips small objects during dynamic movements trying to maintain the target frame rate. The following settings affect the number of drawn objects when the Minimum Frame Rate is enabled, and affect the FPS when disabled. …

by Simone Maccaferri | December 21, 2021 | Share

3D Graphics

Eyeshot 2022 Minimum Frame Rate feature

  How it works Simplifies the geometry during Zoom/Pan/Rotate removing small objects trying to maintain the target frame rate. Once the dynamic movement is completed the progressive drawing kicks in to avoid blocking the UI. It can be deactivated using the Design.MinimumFrameRate property set to z…

by Alberto Bencivenni | December 13, 2021 | Share

CAD

Modeling Practice Drawings 125

The following lines allow you to draw this model in the above picture from scratch: // Body CompositeCurve bodyProfile = new CompositeCurve( new Line(-92, 0, -10, 0), new Arc(-10, 10, 0, 10, Math.PI * 1.5, Math.PI * 2), new Line(0, 10, 0, 77), new Arc(-10, 77, 0, 10, 0,…

by Stefano Volpe | October 29, 2021 | Share

Announcement

Eyeshot 2022 Beta

  devDept Software is proud to announce the Eyeshot 2022 Beta program.   New Features Geometric kernel/UI separation, Stage I (Read Article)We completed the first step of separating geometric kernel and UI. Eyeshot 2022 includes geometric entities under devDept.Geometry.Entities namespa…

October 25, 2021 | Share

Announcement

Eyeshot 2021.3 Released

We are proud to announce the availability of a new Eyeshot 2021 stable build: 2021.3.487 New Features Updated ODA libraries to version 22.7 Added anisotropic surface meshing (see Video) Added multi-domain meshing using Brep materials Added Brep.MergeAndKeepFaces() method to allow multi-domain…

September 01, 2021 | Share

Announcement

15 Years in Business! 🎂

We are proud to announce that on July 11th, 2021, we celebrated our 15th Anniversary in business! To get customers involved, we are shipping one of these lovely t-shirts for each license purchased or renewed from July 2021 to June 2022. Don't forget to provide us one size (S, M, L, XL) for each Eye…

August 22, 2021 | Share

Announcement

Eyeshot 2021.2 Released

We are proud to announce the availability of a new Eyeshot 2021 stable build: 2021.2.416 New Features Parallel2D milling strategy (see Video) APT tool support (for simulation only) Stock by geometry (see Video) Tool holder collision detection during simulation (see  Video) Simulatio…

June 10, 2021 | Share

Announcement

Eyeshot 2021 Released 🍾

Bologna, Italy — February 5, 2021. devDept Software S.r.l., leading provider of software development tools to the engineering industry, today announces the release of Eyeshot 2021, the native CAD control for .NET Framework. What's new in Eyeshot 2021 Drafting Hatch entity (Video, can be…

February 05, 2021 | Share

Miscellaneous

Add to scene as single object

The following code is a sample of the main steps to insert the contents of a file inside a Block and create a BlockReference that refers to it. ReadSTEP readFile = new ReadSTEP(fileName); readFile.DoWork(); // Merge the master collections loaded from the file with the Environment ones // In case o…

by Simone Maccaferri | November 04, 2020 | Share

Announcement

Eyeshot 2021 Beta

devDept Software is proud to announce the Eyeshot 2021 Beta program. The list of new features ready to be tested in this build follows. With regard to toolpath generation, we are still focusing on toolpath accuracy and computation speed, we will add proper leads and linkings so…

October 29, 2020 | Share