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// main body arcs definitions Arc a1 = new Arc(Plane.XY, new Point3D(-20, -15), new Point3D(-22, 0), new Point3D(-20, 15), true); Arc a2 = new Arc(Plane.XY, new Point3D(-20, 15), new Point3D(0, 16.5), new Point3D(20, 15), true); Arc a3 = new Arc(Plane.XY, new Point3D(20, 15), new Point3D(22, 0), n…
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Gianpiero Tovo |
September 21, 2023 | Share
Creating a BRep entity from scratch
In this article, we create a BRep entity by defining its vertices, edges, faces and shells. const double radius = 10, height = 20, centreToCentre = 20, offset = 3; Point3D[] vertices = new Brep.Vertex[8]; vertices[0] = new Brep.Vertex(0, -radius); vertices[1] = new Brep.Vertex(centreToCentre, -r…
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Alberto Bencivenni |
July 28, 2023 | Share
Modeling Practice Drawings 110
// Main polygon CompositeCurve cc1 = new CompositeCurve( new Line(-34, 0, 34, 0), new Line(34, 0, 34, 59.4), new Arc(Plane.XY, new Point2D(0, 59.4), 34, Utility.DegToRad(0), Utility.DegToRad(180)), new Line(-34, 59.4, -34, 0)); devDept.Eyeshot.Entities.Region reg1 = new devDept.Ey…
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Paolo Bencivenni |
July 24, 2023 | Share
Modeling Practice Drawings 91
// Big slot devDept.Eyeshot.Entities.Region reg1 = devDept.Eyeshot.Entities.Region.CreateSlot(0, 0,22.5, 18, 0, true); Brep ext1 = reg1.ExtrudeAsBrep(new Interval(0, 4.4)); // Small slot devDept.Eyeshot.Entities.Region reg2 = devDept.Eyeshot.Entities.Region.CreateSlot(0, 0, 22.5, 7.6, 0, true); …
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Paolo Bencivenni |
July 24, 2023 | Share
Modeling Practice Drawings 69
At the time of writing, due to a singularity, we need to set the radius as 19 units instead of 20. // Sketch 1 var sk1 = new devDept.Geometry.ConstraintSolver.Sketch(); // Add origin point SketchPoint origin1 = sk1.AddOrigin(); // Lines var l1 = sk1.AddLine(-20, -60, -20, -100); var l2 = sk1.Add…
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Paolo Bencivenni |
July 20, 2023 | Share
3D-DP949
// Main polygon devDept.Eyeshot.Entities.Region cir1 = devDept.Eyeshot.Entities.Region.CreateCircle(Plane.YZ, 0, 76, 20); Line lR = UtilityEx.GetLinesTangentToCircleFromPoint((Circle)cir1.ContourList[0], new Point3D(0, -32, 20))[1]; Line lL = UtilityEx.GetLinesTangentToCircleFromPoint((Circ…
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Paolo Bencivenni |
July 12, 2023 | Share
Modeling Practice Drawings 101
// Main polygon devDept.Eyeshot.Entities.Region reg1 = devDept.Eyeshot.Entities.Region.CreatePolygon(Plane.XZ, new Point2D[]{ new Point2D(0, 0), new Point2D(92, 0), new Point2D(92, 13), new Point2D(19,13), new Point2D(19, 129), new Point2D(6, 129), new Point2D(6, 113.5…
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Paolo Bencivenni |
July 11, 2023 | Share
CAD Practice Drawings 63
const string Dim = "Dimension", DashDotLarge = "DashDotLarge", DashDotSmall = "DashDotSmall", ThinLayer = "ThinLayer", CenterLinesL = "CenterLinesLarge", CenterLinesS = "CenterLinesSmall"; // Add new layers design1.Layers.Add(new Layer(Dim, Color.CornflowerBlue)); design1.Layers[0].LineWeight = 2…
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Paolo Bencivenni |
July 11, 2023 | Share
EDM Simulation using MultiFastMesh
In this article, we explore a practical application of the new MultiFastMesh entity in a real-world scenario, specifically focusing on creating a fast and efficient 3D visualization for a wire-cut EDM simulation. Before diving into the details, we highly recommend reading our introductory articl…
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Leone Ruggiero |
July 05, 2023 | Share
MultiFastMesh
In certain situations, there is a need to showcase a 3D object that consists of numerous smaller sub-parts, each with its own color and visibility settings. For instance, let's consider a 3D printing simulation where the final piece is built by adding a small amount of material at each step. If …
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Leone Ruggiero |
July 05, 2023 | Share