Welcome to devDept

Who We Are
devDept is a software manufacturing company. The development team is composed of passionate programmers with backgrounds in: software development, mathematics and engineering. It was founded in 2006 in Bologna, Italy. Proudly located in Motor Valley, devDept neighbors some of the motor industry's most celebrated legends such as Ferrari, Maserati, Lamborghini, Dallara, Pagani and Ducati. Bologna was also home to Guglielmo Marconi, the inventor of radio transmission, and not too far from Ivrea, the birthplace of the personal computer. devDept has a flat company structure, all programmers are involved in developing new features, testing, providing technical support and writing code samples.
What We Do
devDept is focused on development of CAD software components for the engineering industry, in particular for .NET. devDept was the first company on the market to write a CAD software component conforming to the Common Language Infrastructure (CLI) from scratch. After so many years, devDept is still fully committed to platform agnostic, bitness agnostic, 100% managed .NET code standards. devDept's small and effective company structure doesn't allow custom software development.
How We Do It
The devDept products roadmap is defined by customer needs. New product features are added for topics required by a significant amount of customers. Every new project is first discussed among programmers in terms of feasibility, limitations, testing and then implemented individually or collectively. Frequently, a long research/study on scientific literature is needed before starting. devDept software development practice is based on Continuous Integration and Continuous Delivery. devDept strives always to work with the latest development, build, test, setup authoring and deployment tools. A detailed list of these tools can be found here.
November 5, 2023
Eyeshot 2023.3 build 630
We are proud to announce the availability of a new Eyeshot 2023 stable build: 2022.3.630 Highlights Improved Brep.TransformBy() method Fixed bug with progressive drawing and clip planes Improved glTF material metallic roughness settings Restored planar face loops sorting during STEP import Fixed…
Read MoreOctober 13, 2023
Drawing 2D-01
const string dimLayerName = "Dimension", linetypeName = "DashDot", referenceLayerName = "Reference"; Plane vertical = new Plane(Point3D.Origin, Vector3D.AxisY, -1 * Vector3D.AxisX); // plane.XY; // adding different layers design1.LineTypes.Add(linetypeName, new float[] { 10, -2, 2, -2 }); design1.Layers[0].LineWeight = 2; design1.Layers…
Read MoreOctober 6, 2023
Infinite Grid
Non-maintained solution The proposed solution is not natively supported and may not work in all scenarios and versions. It is possible to draw an infinite grid by using a custom shader. This effect can be achieved by enabling this shader and drawing a square covering the entire wanted plane in the Draw…
Read MoreSeptember 29, 2023
Eyeshot 2023.3 Released
Bologna, Italy — September 29, 2023. devDept Software S.r.l., leading provider of software development tools to the engineering industry, today announces the release of Eyeshot 2023.3, the native CAD control for .NET New Features PrintSimulationMesh entity preview (Video) MultiFastMesh entity previ…
Read MoreTogether, we empower CAD software development around the world.
Join our unique team of developers, mathematicians and engineers.
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+39 (051) 619 7203 | |
Monday - Friday, 8:30AM to 5:00PM CET | |
Saturday - Sunday, Closed |
EU VAT registration number: IT03158131205
Business register of Bologna number: BO496718
Codice destinatario SDI: USAL8PV
Certified email: devdept@pec.it