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Eyeshot 4.0 Roadmap
Created February 18, 2010 / Updated July 13, 2010

 

A list of the main features we wish to add follows. Development started on February 2010.

Priority Feature Description Product
Edition
Progress
B Hidden lines display mode A new display mode called HiddenLines that display geometry on a white background without lighting and with silhouette lines. View export to DWG/DXF will be provided as well as the ability to copy the 2D vector graphics to clipboard. All 90%
B 3D Fem elements New 2D/3D Finite Element Method elements (Tria3, Tria6, Quad4, Quad8, Tetra4, Tetra10, Penta6, Penta15, Hexa8, Hexa20) and pressure loading functions. Fem and Ultimate 60%
B Composite curve A new entity that allows to chain curve entities. All 90%
C Surface-Surface-Intersection An improved algorithm for Surface-Surface-Intersection that discovers intersection loops. Nurbs and Ultimate 0%
C Shared collections An additional Eyeshot DLL that allows to share the Viewport's master collections among multiple views. All 0%
A STEP file format Import/export of ISO 10303-203 STEP file format. Professional and up 0%
B Static booleans Booleans and curve/surface trim operations declared as static to allow working on a separate thread. Nurbs, Solid and Ultimate 50%
A DWG/DXF 64-bit support Support for 64-bit DWG/DXF import/export. Professional and up 0%
A AutoCAD 2010 Support for AutoCAD 2010 file format Professional and up Completed
C Transparent pre-processing on a separate thread Semi-transparent entities pre-processing on a separate thread All  
A Quad support in Mesh entity The Mesh entity will supports both IndexTriangle and IndexQuad faces Professional and up 0%
A Radial dimension entity Radial dimension entity All 0%
B Transparency on Textures The Picture entity supporting semi-transparent textures All Completed
A .NET 4.0 Framework support Support for .NET Framework 4.0 All 0%
A Line and Arc offset Offset function for the Line and Arc entities All 20%
A Solid.ExtrudeAdd() & C. Implementation of Solid.ExtrudeAdd(), ExtrudeRemove(), RevolveAdd() and RevolveRemove() commands supporting CompositeCurve. Solid and Ultimate Completed
A Solid BRep Implementation of several method to query the solid boundary representation to extract face planes, contours, etc. Solid and Ultimate Completed
A Sweep Implementation of Solid.Sweep(), Surface.Sweep() and Mesh.Sweep() commands supporting CompositeCurve. Pro and up Completed
A Split Implementation of Solid.Split() and Surface.Split() commands. Pro and up Completed
C Import of IGES Type 430 Import of solid models inside IGES files (IGES Type 430) Nurbs and Ultimate 0%
B Texture offset The ApplyMaterial() method with two additional parameters (offsetX and offsetY) to allow texture offsetting. Pro and up 0%
B Terrain triangulation A new and faster Dealunay triangulation function specific to terrain triangulation that takes 3D points and returns a Mesh object of the specified nature. Pro and up Completed
A SplitterMoving A flag to allow the viewport control to behave like all the others during the SplitContainer splitter moving action. All Completed
A Viewport border New viewport settings to allow the viewport border to be changed in color, visibility and corner radius. All Completed
A Semi-transparent grid Support for semitransparent color in grid lines drawing All Completed
 
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