Eyeshot includes a full assortment of entity types, including curves, polyhedral meshes, surfaces, solids and point clouds. Modeling tools include triangulation and meshing, boolean operations, curve and surface trim/fillet/offset/intersection and surface reconstruction from point clouds. Support for standard CAD formats allows geometry import/export.
The product is easy to deploy: three managed, strongnamed assemblies. Assemblies can be distributed using XCopy or the global assembly cache.
It is written in managed C# and provides integration with Visual Studio .NET IDE. This allows Visual Studio .NET programmers to leverage their current programming language (C# or Visual Basic .NET) when programming with Eyeshot. The product is based on a per developer licensing scheme, and it is royalty-free to distribute.
Our components are used in production with 250.000.000 points point clouds, 30.000.000 vertices triangle meshes and 1.000.000 trimmed Nurbs surfaces. The minimum frame rate and small size control always guarantee smooth and dynamic change of views.
Craft exquisite details in your application with directional and point lights, projected shadows, environment mapping, high resolution textures, planar reflection and custom shaders.
Nurbs curve and surface can be created from scratch or imported from IGES, STEP and DWG/DXF file formats. A number of tools allow to trim, split, fillet and chamfer them.
The Eyeshot control can be easily configured as 2D or 3D viewport. Multi-viewport support allows mixed configurations as well.
Eyeshot makes use of the Taks Parallel Library wherever possible, trying to load each machine logical CPU and avoid blocking User Interface. The WorkUnit class gives the same ability to developers for their heavy tasks.
devDept Software, as ODA Sustaining Member, is always aligned with latest DWG/DXF versions. Our products are upgraded and tested for every new DWG file format available.
Many products out there claims to Zoom/Pan/Rotate. Eyeshot performs dynamic rotations reading the scene depth under mouse cursor. The same is true for zoom. Only in this way you get accurate ZPR. You can also select between trackball and turntable rotation modes.
No matter how complex is your 3D scene, with analytic hidden line removal you can build 2D vector layouts with segments separated by type: silhouettes, edges and hidded edges. The computation is made on a separate thread and taking advantage of all logical CPUs of the machine.
Eyeshot features nine different selection modes. You can chose to select entitites on front or throughout the scene by pick, by box or by polygon. All of this even programmatically.
Need to check your model for static elasticity? Willing to know support reactions? A number of linear and quadratic FEM elements are included along with a PGC solver. Learn more »
Combining Finite Element Analisys and modeling tools you can easily test the efficiency of your design solutions and optimize them. FemMesh entity exposes all the data to compute Factor of Safety and detect keep, marginal and remove areas.