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Eyeshot 2.0 Released!
Professional Edition | Nurbs Edition | Solid Edition | Fem Edition | Image Gallery
Eyeshot version 2.0 is now here. Check out the innovative Visual Studio 2008 design-time support and local rotation.
Other highlights include camera object, clipping planes, new shadow algorithm, international character support, aligned dimension entity, entity copy & paste through windows clipboard, improved hardware support and so much more.

Design-time support
Full design-time support in Visual Studio 2008 allows easy and quick viewport configuration. |

Local rotation
With local rotation feature always rotate around the best center. |

Super soft shadow
Soft shadow is available in both orthographic and perspective projection modes. |

Texture mapping
Cubic, Cylindrical and Spherical texture mapping is now supported. |

International character support
Eyeshot 2.0 now supports all Unicode characters. |

Aligned dimension
Aligned dimension entity can be used to place dimensions in any 3D plane. |
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What's new (in details)
- Local rotation
- Zoom at cursor position
- Full design time support in Visual Studio
- Quaternion based Camera object
- Viewport orientation mode (Z-axis up or Y-axis up)
- Fully customizable Grid object
- Light object (includes support for Sun-like lights)
- Up to four independent lights
- Up to four independent clipping planes
- 4x FSAA full screen anti-aliasing
- Custom keys/modifiers definition for Zoom, Pan and Rotate
- Fully customizable origin symbol (shape, always on top)
- New shadow algorithm, more fast and available in both orthographic and perspective projection modes
- Automatic entity regeneration and compile
- A completely new and more powerful Transformation class
- Point cloud and multicolor point cloud entities
- Aligned dimension entity
- Support for Autodesk® PolyfaceMesh and PolygonMesh entities
- Shaded and wireframe display mode
- SetCameraView() method supporting Bottom, Front, Right, Rear, Left, Top, Isometric, Dimetric, Trimetric views
- International character support
- Entity copy and paste through Windows™ clipboard
- Cubic, cylindrical and spherical texture mapping for RichMesh entity
- Improved graphics hardware support
- Resolution control for default printing
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| September 28, 2008 |
| Eyeshot Solid Edition released |
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| September 2, 2008 |
| Eyeshot 2.0 released |
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| July 25, 2008 |
| The last Eyeshot 2.0 Beta build today to customers. Estimated official release date is: first week of Sep 2008. |
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| June 23, 2008 |
| With Eyeshot 2.0 a new product edition will be available: Solid Edition |
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Speed improvement for Nurbs surface triangulation |
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Surface/surface intersection algorithm |
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Linear Dimension entity |
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.NET 3.5 compatibility |
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