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Eyeshot 2.0 Released!
Professional Edition | Nurbs Edition | Solid Edition | Fem Edition | Image Gallery


Eyeshot version 2.0 is now here. Check out the innovative Visual Studio 2008 design-time support and local rotation.

Other highlights include camera object, clipping planes, new shadow algorithm, international character support, aligned dimension entity, entity copy & paste through windows clipboard, improved hardware support and so much more.

Design-time support
Design-time support
Full design-time support in Visual Studio 2008 allows easy and quick viewport configuration.
Local rotation
Local rotation
With local rotation feature always rotate around the best center.
Super soft shadow
Super soft shadow
Soft shadow is available in both orthographic and perspective projection modes.
Texture mapping
Texture mapping
Cubic, Cylindrical and Spherical texture mapping is now supported.
International character support
International character support
Eyeshot 2.0 now supports all Unicode characters.
Aligned dimension
Aligned dimension
Aligned dimension entity can be used to place dimensions in any 3D plane.
     
What's new (in details)
  • Local rotation
  • Zoom at cursor position
  • Full design time support in Visual Studio
  • Quaternion based Camera object
  • Viewport orientation mode (Z-axis up or Y-axis up)
  • Fully customizable Grid object
  • Light object (includes support for Sun-like lights)
  • Up to four independent lights
  • Up to four independent clipping planes
  • 4x FSAA full screen anti-aliasing
  • Custom keys/modifiers definition for Zoom, Pan and Rotate
  • Fully customizable origin symbol (shape, always on top)
  • New shadow algorithm, more fast and available in both orthographic and perspective projection modes
  • Automatic entity regeneration and compile
  • A completely new and more powerful Transformation class
  • Point cloud and multicolor point cloud entities
  • Aligned dimension entity
  • Support for Autodesk® PolyfaceMesh and PolygonMesh entities
  • Shaded and wireframe display mode
  • SetCameraView() method supporting Bottom, Front, Right, Rear, Left, Top, Isometric, Dimetric, Trimetric views
  • International character support
  • Entity copy and paste through Windows™ clipboard
  • Cubic, cylindrical and spherical texture mapping for RichMesh entity
  • Improved graphics hardware support
  • Resolution control for default printing
News
September 28, 2008
Eyeshot Solid Edition released
September 2, 2008
Eyeshot 2.0 released
July 25, 2008
The last Eyeshot 2.0 Beta build today to customers. Estimated official release date is: first week of Sep 2008.
June 23, 2008
With Eyeshot 2.0 a new product edition will be available: Solid Edition

 

Currently under R&D
Speed improvement for Nurbs surface triangulation
Surface/surface intersection algorithm
Linear Dimension entity
.NET 3.5 compatibility

 

 

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.NET Framework    

Works with Windows Vista    

   
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