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What's new in Eyeshot 1.3

Meshes

  • Improved Normal Averaging calculation
  • EdgeStyleMode to calculate sharp or free edges
  • RichMesh class now supports Materials (Ambient, Diffuse, Specular, Shininess and Texture)
  • TwoPassRendering flag to render transparent models
  • MakeFace() function to fill closed regions
  • MergeWith() function to merge two existing Meshes, a Mesh and a Quad or Triangle
  • Extrude and Revolve functions
  • MakeBox(), MakeCone(), MakeCylinder(), MakeSphere() and MakeArrow() functions
  • Weld() function to remove duplicated vertices
  • Now use .NET generics to reduce memory footprint

Triangulation

  • The Delaunay and EarClipping algorithm are now available

Import/Export

  • ImportOBJ now read the full material characterization and can automatically calculate model sharp edges
  • ReadBinarySTL and ReadBinarySTLSmooth now can skip zero-area triangles
  • Added the DWG support to the latest AutoCAD version
  • Improved support for geometric trim loops in IGES files
  • MasterCAM IGES files are now supported

Standard entities

  • All the entities can be Extrude and Revolved generating a Mesh object
  • Joint entity uses a new subdivision algorithm to reduce the memory footprint
  • Bar entity is subdivided using the slices parameter
  • Added the Text entity
  • Added the EntityData property for custom data management
  • Added the Thickness property to change wireframe entity thickness

Nurbs entities

  • Added the Curvature function to Curve class
  • Trim loops are now subdivided in Outer and Inners
  • Planar trimmed surfaces are now triangulated by EarClipping
  • Inspection tools now work on surfaces
  • Added the RichSurface class

Blocks

  • Added the Viewport.Blocks array to hold Block definitions
  • Added the Insert entity to insert Block instances

Transformations

  • Transformation class now support multiple transformation chaining
  • Added the Reset function to reset the transformation matrix

Selection

  • The selection modes byPick/byBox are now faster
  • The selection box is now more precise

Labels

  • All label types now support custom font/color/fill/alignment
  • All labels now can display vertical text
  • LeaderAndText now support both vertical and horizontal leader
  • Added the OutlinedText label

Performance

  • Eyeshot now easily supports models with 50.000 to 100.000 entities
  • Improved FPS rate with both wireraframe and shaded modes
  • Reduced startup time

Miscellaneous

  • Added the MakeLoop method to ViewportProfessional
  • Utility class now features many famous CG algorithms
  • Fixed the floating number conversion issue on locales different from U.S. one
  • Licensing code embedded directly into Eyeshot DLL (no need for DeployLX.Licensing.v3.dll anymore)
  • Added the SaveCurrentView() and RestoreView() methods to restore the previous view
  • Improved accuracy, 2D and 3D vertices are now defined as double
  • 100% Windows Vista support for both 32-bit an 64-bit versions
  • Removed the 'Requires Admin Privileges' issue under Windows Vista limited user
  • Added RenderToBitmap()/ RenderToFile() functions to generate scene captures of any scale and with transparent background
  • Added the EdgeColorMode property to switch between uniform or by entity color
   
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