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Look At
Created May 17, 2007 / Updated
December 4, 2007
This sample explains how to change the Eyeshot model navigation method. The Eyeshot Viewport was designed to use the Model View Camera but can easily converted to First Person Camera. After subclassing the Viewport class, you need to override three methods: SceneSetupPerispective3D() for look-at settings, IsInputKey() for changing arrows keys behavior, and OnMouseDown() to disable standard Zoom/Pan/Rotate. You may also want to override the the OnMouseWheel() method to disable standard mouse wheel Zoom.
| Download Visual Studio 2005 project (C#, Visual Basic) |
| LookAt.zip (626 KB) |
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