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Eyeshot Change Log
Created October 9, 2009 / Updated March 9, 2010

 

  • Added the Viewport.HideSmall and SmallSize properties to allow to skip small entities during drawing
  • Added support for IGES Copius Data (Type 106) Form 1 in IGES import
  • Added StlModel.ConverToSolid() method
  • Added Picture enity now supports semi-transparent textures, no lighting and no edge drawing.
  • Fixed Surface.Loft() construction for ruled surfaces
  • Improved speed and logic of the MarchingCubes algorithm
  • Added a ViewportStandard.ZoomFit() method override
  • Fixed Autodesk MText alignment
  • Fixed Surface.ExtractEdges() returning not cloned curves
  • Fixed import of LWPolyline entity elevation
  • Fixed improper turntable rotation axis for Y axis up viewport orientation mode
  • Added the ViewportStandard.GetAllVisibleEntities() method
  • Fixed aligment of MText entity import
  • Fixed inverted minor/major radius for Ellipse and EllipticalArc entities
  • Added the Surface.ExtractEdges(), RebuildEdge() and RebuildEdges() methods
  • Renamed the Surface.ExtractCurve() to ExtractEdge() and LiftCurve()
  • Fixed negative angle arc import
  • Fixed isocurves not drawn for surfaces inside a block
  • Added support for selection when clipping planes are active

 

Version 3.0.568.0 [Jan 25, 2010]

  • Added dynamic pattern support for curves using line types
  • Added support for the attribute Prompt in Attribute entity
  • Disabled automatic display of Fem symbols for Ultimate Edition
  • Fixed the FlipNormal() method for Surface entity
  • Added support for dimension text TextPrefix, TextOverride and TextSuffix to AlignedDim entity
  • Fixed the Delaunay constructor not allowing to build triangulations from points only
  • Fixed transparency support for Solid entities inside block definitions
  • Added the textAlingnment to support all the 12 Text alignment modes for Text entities
  • Improved the speed of transparent entities pre-processing under certain conditions
  • Fixed byPick, byBox and byBoxEnclosed selection methods when selecting entities from inside the model and in perspective projection mode.
  • Fixed ViewportStandard.FindClosestTriangle() when operating inside the model and in perspective projection model
  • Disabled automatic sharp edges generation from Entity.Extrude() and Revolve() and from Mesh.Extrude(), Revolve(), MakeArrow(), MakeBox(), MakeCylinder(), MakeCone(), MakeSphere().
  • Renamed Viewport.GraphicsIssues to GraphicalIssues
  • Fixed selection of Surfaces in Wireframe display mode
  • Fixed Viewport's smart tags menu not displaying
  • Added LinearPath.Explode() method
  • Improved support for linetypes now they are displayed only if they are visible
  • Improved support for AutoCAD Attributes, now they resolve dynamically
  • Changed the return type of ViewportStandard.FindClosestVertex(), now returns the index of entity the vertex belong to.

 

Version 3.0.508.0 [Nov 23, 2009]

  • Fixed incorrect volume for solid objects created from triangles
  • Fixed print preview crash when AutoHideLabels is active
  • Renamed the LabelBase class to Label
  • Added isocurve drawing for Solid entity
  • Improved drawing of Solid entity
  • Renamed meshEdgeStyleType.All to None
  • Fixed Picture entity not drawn in the correct color
  • Fixed Line.MidPoint returning a wrong value
  • Changed animation now uses the BlockReference.MoveTo() method
  • Changed Entity.Draw(), DrawWireframe(), Render(), DrawEdges() methods now accept no arguments
  • Renamed backFaceColorType to backfaceColorMethodType
  • Fixed line/point weight determined by layer
  • Fixed drawing of nested block references
  • Fixed wrong decimal separator in OBJ export
  • Added a new ViewportStandard.ZoomFit() override with the selectedOnly parameter
  • Fixed Viewport.Layers.RemoveLayer() not acting on blocks collection
  • Added bidirectional support for Attributes and XData
  • Fixed selection of solid entities
  • Fixed display of entities with size less than 1e-6
  • Added Viewport.Entities.FrontFacingOnly flag to improve the semi-transparent entity drawing speed
  • Added Viewport.Entities.MaxCandidates property to control semi-transparent entity pre-processing speed
  • Fixed comparing Point3D with null/Nothing

 

Version 3.0.490.0 [Nov 4, 2009]

  • Added Viewport.SetDefaultCursor() method
  • Fixed Translation class not marked as serializable
  • Fixed cloning of a Mesh entity with textures applied
  • Fixed toolbox items installation on Visual Studio 2010 Beta 2
  • Improved transparent entities drawing speed
  • Fixed incorrect zoom fit for trimmed surfaces
  • Fixed transparency not propagating inside blocks
  • Fixed improper sections orientation in Surface.Sweep()
  • Fixed curve selection when anti-aliasing is active
  • Fixed export of BlockReferences in DWG/DXF
  • Fixed AntiAliasing not initializing properly
  • Fixed viewport's legend not visible at design-time
  • Fixed OriginSymbol exception at design-time
  • Fixed FindClosestTriangle() for Solid entity
  • Fixed decimal separator for ASCII STL files
  • Fixed improper visibleByPick selection on hidden layers
  • Fixed transformation of Torus entity
  • Fixed propagation of line weights into block reference entity
  • Improved drawing speed in all display modes

 

Eyeshot 2.x Change Log
Eyeshot 1.x Change Log

 
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