Eyeshot Change Log
Created October 9, 2009 / Updated
March 9, 2010
- Added the Viewport.HideSmall and SmallSize properties to allow to skip small entities during drawing
- Added support for IGES Copius Data (Type 106) Form 1 in IGES import
- Added StlModel.ConverToSolid() method
- Added Picture enity now supports semi-transparent textures, no lighting and no edge drawing.
- Fixed Surface.Loft() construction for ruled surfaces
- Improved speed and logic of the MarchingCubes algorithm
- Added a ViewportStandard.ZoomFit() method override
- Fixed Autodesk MText alignment
- Fixed Surface.ExtractEdges() returning not cloned curves
- Fixed import of LWPolyline entity elevation
- Fixed improper turntable rotation axis for Y axis up viewport orientation mode
- Added the ViewportStandard.GetAllVisibleEntities() method
- Fixed aligment of MText entity import
- Fixed inverted minor/major radius for Ellipse and EllipticalArc entities
- Added the Surface.ExtractEdges(), RebuildEdge() and RebuildEdges() methods
- Renamed the Surface.ExtractCurve() to ExtractEdge() and LiftCurve()
- Fixed negative angle arc import
- Fixed isocurves not drawn for surfaces inside a block
- Added support for selection when clipping planes are active
Version 3.0.568.0 [Jan 25, 2010]
- Added dynamic pattern support for curves using line types
- Added support for the attribute Prompt in Attribute entity
- Disabled automatic display of Fem symbols for Ultimate Edition
- Fixed the FlipNormal() method for Surface entity
- Added support for dimension text TextPrefix, TextOverride and TextSuffix to AlignedDim entity
- Fixed the Delaunay constructor not allowing to build triangulations from points only
- Fixed transparency support for Solid entities inside block definitions
- Added the textAlingnment to support all the 12 Text alignment modes for Text entities
- Improved the speed of transparent entities pre-processing under certain conditions
- Fixed byPick, byBox and byBoxEnclosed selection methods when selecting entities from inside the model and in perspective projection mode.
- Fixed ViewportStandard.FindClosestTriangle() when operating inside the model and in perspective projection model
- Disabled automatic sharp edges generation from Entity.Extrude() and Revolve() and from Mesh.Extrude(), Revolve(), MakeArrow(), MakeBox(), MakeCylinder(), MakeCone(), MakeSphere().
- Renamed Viewport.GraphicsIssues to GraphicalIssues
- Fixed selection of Surfaces in Wireframe display mode
- Fixed Viewport's smart tags menu not displaying
- Added LinearPath.Explode() method
- Improved support for linetypes now they are displayed only if they are visible
- Improved support for AutoCAD Attributes, now they resolve dynamically
- Changed the return type of ViewportStandard.FindClosestVertex(), now returns the index of entity the vertex belong to.
Version 3.0.508.0 [Nov 23, 2009]
- Fixed incorrect volume for solid objects created from triangles
- Fixed print preview crash when AutoHideLabels is active
- Renamed the LabelBase class to Label
- Added isocurve drawing for Solid entity
- Improved drawing of Solid entity
- Renamed meshEdgeStyleType.All to None
- Fixed Picture entity not drawn in the correct color
- Fixed Line.MidPoint returning a wrong value
- Changed animation now uses the BlockReference.MoveTo() method
- Changed Entity.Draw(), DrawWireframe(), Render(), DrawEdges() methods now accept no arguments
- Renamed backFaceColorType to backfaceColorMethodType
- Fixed line/point weight determined by layer
- Fixed drawing of nested block references
- Fixed wrong decimal separator in OBJ export
- Added a new ViewportStandard.ZoomFit() override with the selectedOnly parameter
- Fixed Viewport.Layers.RemoveLayer() not acting on blocks collection
- Added bidirectional support for Attributes and XData
- Fixed selection of solid entities
- Fixed display of entities with size less than 1e-6
- Added Viewport.Entities.FrontFacingOnly flag to improve the semi-transparent entity drawing speed
- Added Viewport.Entities.MaxCandidates property to control semi-transparent entity pre-processing speed
- Fixed comparing Point3D with null/Nothing
Version 3.0.490.0 [Nov 4, 2009]
- Added Viewport.SetDefaultCursor() method
- Fixed Translation class not marked as serializable
- Fixed cloning of a Mesh entity with textures applied
- Fixed toolbox items installation on Visual Studio 2010 Beta 2
- Improved transparent entities drawing speed
- Fixed incorrect zoom fit for trimmed surfaces
- Fixed transparency not propagating inside blocks
- Fixed improper sections orientation in Surface.Sweep()
- Fixed curve selection when anti-aliasing is active
- Fixed export of BlockReferences in DWG/DXF
- Fixed AntiAliasing not initializing properly
- Fixed viewport's legend not visible at design-time
- Fixed OriginSymbol exception at design-time
- Fixed FindClosestTriangle() for Solid entity
- Fixed decimal separator for ASCII STL files
- Fixed improper visibleByPick selection on hidden layers
- Fixed transformation of Torus entity
- Fixed propagation of line weights into block reference entity
- Improved drawing speed in all display modes
Eyeshot 2.x Change Log
Eyeshot 1.x Change Log
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